Sarthak BankarLevel Designer

About

Sarthak Bankar

Level Designer · Game Designer and 3D artist

Greater Stoke-on-Trent Area / Stoke-on-Trent, England, UK

Sarthak Bankar

Intro

I design levels as systems of guidance: what the player sees first, what they believe is safe, and what the space quietly teaches through repetition, contrast, and payoff.

My background spans game and interactive media design, 3D art, and immersive gameplay development, which helps me collaborate across disciplines—from blockout clarity to readable set dressing and encounter framing.

Sarthak has a background in Game and Interactive Media Design with experience in 3D modeling, level design, and immersive gameplay development. He specializes in creating engaging, player-focused experiences using tools like Blender, Maya, and Unreal Engine.

Design philosophy

Principles

  • Clarity before spectacle

  • Landmarks as contracts

  • Iteration as design

Education

Timeline

  1. 01

    September 2024 – September 2025

    University of Staffordshire

    Master's degree, Game and Interactive Media Design

  2. 02

    2019 – 2022

    Yashwantrao Chavan Maharashtra Open University

    Bachelor's degree, Game and Interactive Media Design

  3. 03

    August 2016 – May 2019

    Dr. Babasaheb Ambedkar Marathwada University (BAMU), Aurangabad

    Diploma in engineering, Mechanical Engineering

  4. 04

    July 2006 – March 2016

    Maharashtra State Board of Secondary and Higher Secondary Education (MSBSHSE)

    Secondary school, Matriculation

Experience

Roles to date

Metastarter

3D Modeler

January 2022 – June 2022 · India

Worked as a 3D Modeller, responsible for creating detailed and optimized 3D models for games and digital projects. Used tools such as Blender and Maya to develop assets while maintaining proper topology, textures, and performance standards. Collaborated with designers and artists to ensure assets matched the project’s visual style and technical requirements.

Learning Yogi

Freelance 3D Artist

February 2022 – March 2022 · India

Worked as a Freelance 3D Artist, creating high-quality 3D models, environments, and game-ready assets using Blender, Maya, and Unreal Engine. Collaborated with clients to understand project requirements, delivered optimized assets on time, and maintained visual quality aligned with creative goals.

Skills

By focus

Scroll the stack — the rail tracks which cluster is in focus. Same content, clearer progression.

Skills · chapter

Level Design

Level Design

Spatial flow & encounters

  • Level Design
  • Blockouts
  • Encounter Design

Gameplay / Systems

Scripts, UX, prototypes

  • Gameplay Scripting
  • Mechanic Prototyping
  • Gameplay UX

3D / Visual Craft

Art support for spaces

  • Environment Art Basics
  • Texturing
  • Sculpting

Workflow

Delivery & collaboration

  • Agile Workflow

Tools

Stack

Each band is a chapter — rail follows scroll so the page reads like a guided toolchain tour.

Tools · chapter

Engines & realtime

Engines & realtime

Authoring gameplay spaces and iteration loops.

Unreal Engine
Unity

3D, sculpt & surfaces

Models, environments, and production-ready assets.

Maya
Blender
ZBrush
Substance Painter
SpeedTree

Design, picture & collaboration

Look-dev support, motion, and studio workflows.

Adobe Suite
After Effects
Figma
Miro

Approach

Process / approach

Frame the player fantasy

Start from the experience promise: tension, readability, and the skills the space should teach.

Blockout for flow first

Establish pacing, sightlines, and route clarity before set dressing competes for attention.

Test, annotate, iterate

Use playtests and notes to tighten guidance—especially where alternate routes risk obscurity.

Explore the demo case study or reach out directly.