Sarthak Bankar

About

Level Designer

Sarthak Bankar

I design levels as systems of guidance, shaping what the player notices first, what feels safe, and how the environment quietly teaches through contrast, rhythm, and payoff. My background spans game and interactive media design, 3D art, and immersive gameplay development, with hands-on workflow across Unreal Engine, Maya, and Blender.

Stoke-On-Trent, England

Sarthak Bankar

Currently

Role
Availability
Experience
Primary tools

Intro

Background & approach

Background

I design levels as systems of guidance: what the player sees first, what they believe is safe, and what the space quietly teaches through repetition, contrast, and payoff.

My background spans game and interactive media design, 3D art, and immersive gameplay development — with hands-on workflow across Unreal Engine, Maya, and Blender for blockouts, assets, and iteration.

Approach

I design gameplay spaces that guide, challenge, and immerse — from greybox flow and encounter framing to the 3D craft that supports the level-design intent.

Clarity comes first, landmarks earn their place, and playtesting tightens every beat before set dressing is allowed to compete for attention.

Design philosophy

How I design spaces

Readable Flow

Clarity before detail.

Readable flow and encounter framing come before set dressing competes for attention.

Spatial Signals

Landmarks with purpose.

Orientation survives pressure when exits and objectives stay salient across beats.

Iterative, Playtest-led Craft

Greybox → test → refine.

Greybox and playtests tighten guidance — especially where alternate routes risk obscurity.

Skills

By discipline

Level Design
Blockouts
Encounter Design
Pacing & Sightlines
Gameplay / Systems
Gameplay Scripting
Mechanic Prototyping
Gameplay UX
3D / Visual Craft
Environment Art Basics
Sculpting
Texturing
Workflow
Iterative Design
Agile Workflow
Jira

Education

Timeline

  1. University of Staffordshire

    Master's degree, Game and Interactive Media Design

    September 2024 – September 2025
  2. Yashwantrao Chavan Maharashtra Open University

    Bachelor's degree, Game and Interactive Media Design

    2019 – 2022
  3. Dr. Babasaheb Ambedkar Marathwada University (BAMU), Aurangabad

    Diploma in engineering, Mechanical Engineering

    August 2016 – May 2019
  4. Maharashtra State Board of Secondary and Higher Secondary Education (MSBSHSE)

    Secondary school, Matriculation

    July 2006 – March 2016

Experience

Roles to date

  • Self-Employed

    Freelance Game Designer

    April 2024 – Present·Remote

    Develops Blueprint logic systems in Unreal Engine 5 for independent client projects across game mechanics and environment interactivity. Builds and delivers game-ready environments to client briefs across multiple small-scale projects, working remotely across time zones and collaborating with designers and developers to meet requirements and deadlines. Prior freelance clients include Learning Yogi (Singapore-based edtech platform) — delivered 3D models and game-ready environments in Blender, Maya, and Unreal Engine to brief and on schedule.

  • Zimension

    3D Game Designer

    January 2024 – March 2024·India

    Worked as a 3D Game Designer, contributing to game design and 3D asset creation across interactive projects while supporting gameplay and level design intent.

  • Metastarter

    3D Modeler

    January 2022 – June 2022·India

    Worked as a 3D Modeller, responsible for creating detailed and optimized 3D models for games and digital projects. Used tools such as Blender and Maya to develop assets while maintaining proper topology, textures, and performance standards. Collaborated with designers and artists to ensure assets matched the project’s visual style and technical requirements.

Gallery

Work

in motion

Spaces, blockouts, and gameplay moments from Escape Protocol — built and captured in Unreal Engine 5.

Tools

Production stack

Engines, DCC, and collaboration tools used across level design, 3D art, and studio workflow.

  • Adobe Suite
  • Maya
  • Blender
  • ZBrush
  • Unreal Engine
  • Unity
  • Substance Painter
  • SpeedTree
  • After Effects
  • Figma
  • Miro

Next step

Explore the featured project or get in touch.

See how spatial flow, beats, and iteration show up in a vertical-slice case study — or reach out for level design conversations.