Sarthak Bankar

Level Designer

Sarthak Bankar

Designing gameplay spaces that guide, challenge, and immerse players.

Abstract 3D level design blockout

Design
Principles

Player Centric, Intent Driven Design

I build spaces that react to the player, not the other way around. Every route, encounter, and decision point is crafted to support agency — whether the player slips through unseen or storms the room head‑on. The level bends to their intent, making every playstyle feel deliberate and rewarding.

Clear, Readable, Guided Spaces

Clarity drives every layout choice I make. Sightlines, lighting, and spatial hierarchy work together to guide the player without UI markers or hand‑holding. The environment quietly teaches the player how to move, where to look, and what to fear — all through pure visual language.

Iterative, Playtest Led Craft

Every space goes through rigorous testing and refinement before it earns its place in the level. I iterate relentlessly — testing, refining, and rebuilding until the space feels intuitive, challenging, and satisfying. Every encounter, route, and beat is shaped by player feedback, turning raw ideas into polished, purposeful gameplay.

How I Think In
Space

Designing gameplay spaces through clarity, rhythm and player intuition.

Level Design

Designing spaces that guide, challenge, and communicate through pure spatial storytelling.

Texturing

Adding material definition that enhances clarity, tone, and mood.

Gameplay Scripting

Bringing mechanics to life through logic, triggers, and responsive interactions.

Sculpting

Shaping believable forms that support the world's visual identity.

Blockouts

Building early shapes that define flow, pacing, and player movement.

Mechanic Prototyping

Testing ideas fast to validate gameplay feel and player interaction.

Encounter Design

Building early shapes that define flow, pacing, and player movement.

Gameplay UX

Designing feedback that feels intuitive, readable, and responsive.

Environment Art Basics

Supporting gameplay with forms, silhouettes, and visual clarity.

Agile Workflow

Iterating quickly through cycles of testing, feedback, and refinement.