Sarthak Portfolio

Sarthak Bankar

Level Designer

Designing gameplay spaces that guide, challenge, and immerse players.

Design Principles

Player-Centric Design

Readable Spaces

Iterative Craft

Featured Project

Escape Protocol

Stealth Action Level

A tactical escape experience where clarity, tension, and player choice define every step.

Platform:
PC (Windows)
Engine:
Unreal Engine 5
Mode:
Single Player (PvE)
Role:
Level Designer / Gameplay Designer
Escape Protocol — gameplay environment reference (temporary)
Gameplay reference (temporary)

How I Think in Space

Ten focus areas that show up in every blockout — from first greybox to final polish.

Level Design

Flow, beats, and spatial storytelling.

Gameplay Scripting

Blueprint logic and prototype interactions.

Blockouts

Fast greybox to prove routes and reads.

Encounter Design

Pressure, cover rhythm, and escalation.

Environment Art Basics

Composition support without losing gameplay.

Texturing

Material reads that reinforce navigation.

Sculpting

Forms that sell scale and silhouette.

Mechanic Prototyping

Test verbs early in greybox.

Gameplay UX

What the player can parse under stress.

Agile Workflow

Iteration loops with clear priorities.