Sarthak Bankar
Level Designer
Designing gameplay spaces that guide, challenge, and immerse players.
Design Principles
Player-Centric Design
Readable Spaces
Iterative Craft
Featured Project
Escape Protocol
Stealth Action Level
A tactical escape experience where clarity, tension, and player choice define every step.
- Platform:
- PC (Windows)
- Engine:
- Unreal Engine 5
- Mode:
- Single Player (PvE)
- Role:
- Level Designer / Gameplay Designer

How I Think in Space
Ten focus areas that show up in every blockout — from first greybox to final polish.
Level Design
Flow, beats, and spatial storytelling.
Gameplay Scripting
Blueprint logic and prototype interactions.
Blockouts
Fast greybox to prove routes and reads.
Encounter Design
Pressure, cover rhythm, and escalation.
Environment Art Basics
Composition support without losing gameplay.
Texturing
Material reads that reinforce navigation.
Sculpting
Forms that sell scale and silhouette.
Mechanic Prototyping
Test verbs early in greybox.
Gameplay UX
What the player can parse under stress.
Agile Workflow
Iteration loops with clear priorities.