Level Designer
Sarthak Bankar
Designing gameplay spaces that guide, challenge, and immerse players.

Design
Principles
Featured Projects
Take a closer look at selected level design work.
How I Think In
Space
Designing gameplay spaces through clarity, rhythm and player intuition.
Level Design
Designing spaces that guide, challenge, and communicate through pure spatial storytelling.
Texturing
Adding material definition that enhances clarity, tone, and mood.
Gameplay Scripting
Bringing mechanics to life through logic, triggers, and responsive interactions.
Sculpting
Shaping believable forms that support the world's visual identity.
Blockouts
Building early shapes that define flow, pacing, and player movement.
Mechanic Prototyping
Testing ideas fast to validate gameplay feel and player interaction.
Encounter Design
Building early shapes that define flow, pacing, and player movement.
Gameplay UX
Designing feedback that feels intuitive, readable, and responsive.
Environment Art Basics
Supporting gameplay with forms, silhouettes, and visual clarity.
Agile Workflow
Iterating quickly through cycles of testing, feedback, and refinement.